The interface is mostly point-and-click with a "smart" cursor that changes to reflect various onscreen actions (hotspots, object use, directional movement) with some keyboard shortcuts supported. If the player gets really stuck, the manual contains specific shortcut spoilers as well as a schematic blueprint map of the manor's two floors. Gameplay, seen from a third-person perspective, consists of exploring the mansion room by room, searching for escape routes, avoiding capture by Cruella's henchmen, Jasper and Horace, solving puzzles and setting traps and tricks for the unsuspecting antagonists.Īs the game progresses, Wizzer provides an in-game source of hints as he is always willing to help Patches through the tougher spots. Targeted at the 6-12 age group, players control the actions of Patches, who, helped by his companion Wizzer, tries to escape and save his spotted skin along with those of all the other dogs being held by Cruella. Storyboard: Dodie Smith’s original One Hundred And One Dalmatians book is filtered through the 1961 animated Disney film and emerges as its own animal in a major live-action retelling that’s much more charming than its hyperactive sequel, both re-released together on disc. Scotland Yard is on the case as are the human owners, Anita and Roger. 101 Dalmatians and 102 Dalmatians each sold separately. All of London is aghast at the disappearance of several Dalmatian puppies, including some belonging to Perdy and Pongo. 101 Dalmatians: Escape from DeVil Manor, an animated adventure, continues the evil exploits of the dog-napping Cruella DeVil, this time in a creepy mansion that used to be her childhood home.
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